In the year 2020, sprawling organizations have recruited their own soldiers to fight clandestine battles against one another—a war fought in the boardrooms and won in the shadows, with the public none the wiser.
Ex-bounty hunter Joanna Dark has unwittingly seen the front lines of this war. Her run-in with dataDyne, the world’s most powerful hypercorporation, has left her with a wound that only vengeance can heal. Daniel Carrington, the charismatic founder of the Carrington Institute, has been locked in an ongoing war with dataDyne for year and sees Joanna’s deadly skills as the key to victory over their mutual enemy. But Joanna is young and lost, unable to accept her abilities as virtues or fully trust Carrington’s intentions.
But when an explosive secret is unearthed—one that could finally bring down the threat of dataDyne once and for all—Joanna finds herself thrust back into the fight, one that brings her face to face with her past…and the forces shaping her future.
PERFECT DARK: INITIAL VECTOR
Tor trade paperback October 2005 0765315718
Audio Renaissance (8 unabridged CDs) December 2005 9781593978822
Greg Rucka: Seeing in the Perfect Dark (Newsarama)
About the game
Perfect Dark Zero, the video game from Rare, Ltd., is set in the year 2020, three years before the original Perfect Dark. Players of Perfect Dark Zero assume the role of Agent Joanna Dark in a story where the action centers on espionage, conspiracy and a mysterious global conflict. The novel, Perfect Dark: Initial Vector is the first in a line of three novels that will answer those questions and take readers deep into the Perfect Dark universe, building on the game’s rich action and intrigue as they enter into a shadowy world of the near future.