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Archive for July, 2011

“Post Mortem” wins Best Short Story Eisner Award

I Am An Avenger #2

I Am An Avenger #2

Word from San Diego is that Greg and artist Michael Lark’s “Post Mortem,” from I Am An Avenger #2 has won the Eisner Award for Best Short Story!

When nominated in April, Greg shared the script for the story in a blog post describing the collaborative process of comics:

In the spirit of attempting to put some utility to this blog, I’m posting the following – the complete script to the story “Post Mortem,” which appeared in I Am an Avenger, Issue #2. It’s in PDF, and I provide it mostly as a curiosity, so one can see – first of all – how I script, and – far more importantly – that in the realm of comics, I am one but cog in a much larger machine. The machine, in this instance, included not only myself and Michael Lark, but crucially Stefano Gaudiano, Matt Hollingsworth, Travis Lanham, Alejandro Arbona, and Steve Wacker, and those are just the credited names.

That’s what you can’t see in reading a script, and what is so often overlooked in reading a comic book. That is, to me, the magic of the medium; the alchemy that allows the creation of a story, of a piece of art, that can genuinely become more than the sum of its parts.

The script for “Post Mortem” is still available for download.

Greg to speak at Tr!ckster symposia

While in San Diego, Greg will be speaking at two Tr!ckster symposiums and also selling merchandise from his latest creative effort, Lady Sabre & The Pirates of the Ineffable Aether.

What is Tr!ckster, you might ask? From their website:

TR!CKSTER is a retail space: specializing in CREATOR-OWNED wares including small run and limited edition books, fine art prints, toys, clothing, and more.

TR!CKSTER is a fine art gallery space: featuring the CREATOR-OWNED work of some of today’s most influential artists and designers.

TR!CKSTER is a series of Symposia: focused, CREATOR-DRIVEN demonstrations and discussions of method, process, and theory concerning the act of creating new, uniquely-voiced works of art.

We at TR!CKSTER create and control our own work, our own visions, and our own destinies. We do these things to share them with the world. We’d love to make your acquaintance.

For the duration of Comic-Con International, Tr!ckster will set up shop at the San Diego Wine and Culinary Center, at 200 Harbor Drive. Greg will be speaking at two of their events:

SYMPOSIUM 5:
Saturday, 7/23/11, 1:00PM to 3:00 PM
BUILDING A CREATOR-OWNED CREATIVE TEAM
Featuring storytellers MIKE ALLRED, LARRY MARDER, GREG RUCKA, JAMIE S. RICH, and more TBA
Writing a story is hard enough, but finding the visual pairing to help express the story to its fullest can be pivotal in crafting your work. The right combination of exposition and dialogue with the perfect set of sequential images make for excellent, memorable storytelling in comics and children’s books. Join in with acclaimed writers and the artists they’ve worked with as they explore how the creative team, and the creative process, come to fruition.

SYMPOSIUM 7:
Sunday, 7/24/11, 1:00PM to 3:00 PM
WORLD-BUILDING and the IMMACULATE REALITY
Featuring film and comics storytellers GREG RUCKA, IVAN BRANDON, B. CLAY MOORE, TED MATHOT, DEREK THOMPSON, and more TBA
Fiction is a limitless landscape, ripe for painting with the varied colors of the imagination. Fiction is the realm of the impossible made possible. To do this effectively, writers, artists and storytellers present themselves with questions requiring unique answers. Not only must they know the lives and environments and politics of their central players, they must know what lurks behind the curtain, what lies beyond the horizon, and what awaits just off-screen. Even the most fantastical and surreal worlds must still be grounded in a reality that the audience can start from, can find footing on, and can then move from the familiar safety of…into the new worlds of story. This workshop will also dive into creating the worlds of character interaction: how player dynamics must be constructed effectively. In this, we’ll analyze the roles of archetypes including the “trickster” and how they effect the stories of their worlds.

Tickets for each event are available at the Tr!ckster website.

In addition, Greg will have on hand posters and t-shirts from Lady Sabre & The Pirates of the Ineffable Aether. Check out the Sabre website for product images, descriptions, and future announcements!

Greg joins PDX Eisner nominees at Eisner Slam tonight

Greg will be signing and speaking on a panel tonight at Powell’s Books alongside other Portland-area Eisner nominees Barry Deutsch, Laura Hudson, and Shannon Wheeler at the PDX Eisner Slam. The event starts at 7:00 PM and goes to 10:00 at 3723 SE Hawthorne Blvd., Portland.

Greg was nominated for two Eisners this year, with Stumptown nominated for best limited series, and his I Am An Avenger contribution nominated for best short story. Winners will be announced at Comicon International.

Lady Sabre launches!

Art by Rick Burchett

Art by Rick Burchett

Greg’s webcomic with artist Rick Burchett, Lady Sabre & The Pirates of the Ineffable Aether has just taken flight at IneffableAether.com!

Swords are cool. People fighting with swords are cool. Airships are cool. Cowboys are cool. Pirates are cool. Clockwork men are cool. Smart, savvy, witty women are very cool. Laconic gunslingers? Totally cool. Steampunk? Frosty.

That’s what Lady Sabre & the Pirates of the Ineffable Aether is, that’s what it’s about. The adventures of the Lady Seneca Sabre and those she meets along the way as she travels the Sphere. Who she fights, who she foils, who she befriends. It’s about adventure and romance and excitement and, to paraphrase the great Zaphod Beeblebrox, “really wild things.”

And most of all, what it’s supposed to be? It’s supposed to be fun.

Who doesn’t like fun? Check it out!

Greg talks Frank Castle with CBR and…you?

Art by Marco Checchetto

Art by Marco Checchetto

Item one: Greg talked to Comic Book Resources about the issues involved in writing a Punisher book set in the Marvel Universe:

That’s the problem with the Punisher. One of the reasons that Garth [Ennis'] run is so iconic now is because it’s not in the Marvel Universe. It’s a MAX run where he can take the gloves off and let Frank out of his cage, and you just can’t do that in the Marvel Universe. You fundamentally can’t. The level of violence has to be approached differently, and frankly the level of evil has to be approached differently.

Item two: Do YOU have questions about the upcoming Punisher book? Make sure you sign up for the Punisher Liveblog event at Marvel.com, where Greg and editor Steve Wacker will be available to answer your inquiries!