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Archive for February, 2008


Which means this bitch of a ride is half over. It has not been a good week.

But the end of it will certainly be better than its start, for two immediate reasons.

First — The last issue of The Crime Bible: The Five Books of Blood, “The Parable of the Faceless,” comes out tomorrow. I’m very happy with the issue for a number of reasons, but in particular, Manuel Garcia did a fantastic job on the art, and where he was allowed to ink himself, the work is, in my opinion, outstanding. Timing on this is good, as I’m just about finished with the first issue of “the next thing” that the Question is appearing in, and the progression from CB into this new project is a good one.

And because I like the cover so much, I’m sharing it again:

So that’s the first thing.

The second thing is that on Saturday myself, JVM, and Matthew Clark will be heading up to Lacey, WA, to join Eric Trautmann (mercuryeric and Brandon Jerwa (sd6) celebrate the grand opening of Olympic Cards and Comics’ new home, which, conveniently, is just across the street from its old home. The new address is 4230 Pacific Avenue, in Lacey, just north of Olympia. Honestly, OCC is one of the best comic stores I’ve ever had the pleasure to spend inordinate amounts of money in, and if you’re even remotely close to the area, I urge you to come by. We’ll be signing, and I have it on reliable authority that there may be a grand-opening freebie for the first 100 or so who make it in. Ribbon cutting is scheduled for noon.

Edited to complete the list of those in attendance.

Mate in Three

Solicits came out today for DC’s May books. If’n you’re the kind what’s interested in this kind of thing, you can find them posted at Newsarama. If you scroll WAAAAY down, you’ll find the listing for Checkmate #26. And you will note that it is written by Bruce Jones, and that it is illustrated by Manuel Garcia (who, incidentally, did a fantastic job with the art on Five Books of Blood #5, which is out tomorrow).

All of this is a bass-ackwards way of confirming for all and sundry — those of you that care, that is — that, yes, Checkmate #25 is the last issue for Joe Bennet, mercuryeric, and myself.

So as there’s no confusion about this, I was not removed from the book. I decided that #25 would be my final issue on the title at least a year ago, and informed DC Editorial of my decision shortly thereafter. Since then, I’ve tried to arrange things such that my departure would leave the book in as strong a position as possible, and headed in the direction I thought best. Ultimately, however, the choice on who takes over the book is DC’s, and not mine.

Mine and Eric’s final arc will be “Castling,” beginning with issue #23 and ending with issue #25. We think it’s some of the best work we’ve done on the title, and, hey, it finally — finally! — reveals the identity of the Rooks! I firmly believe we’re going out strong, and I hope you’ll all continue to read it, and that you’ll share our opinion if you do.

Men Without Fear

A couple weeks back, I got a call from Ed Brubaker, pretty much out of the blue, asking if I’d be willing to co-write an arc on Daredevil with him. And I asked him if Michael would be drawing it, and he said yes, and I think at that point I gave it all of two seconds thought before saying, “Hell yeah.”

It’s a four-issue arc, running from DD 107 to DD 110, with Ed and I pretty much tackling it the way we wrote Gotham Central back in the day. So far, it’s a lot of fun, and honest to God, it’s as if no time has passed, at least in how he and I collaborate…or in how Michael applies the stick to keep us in line.

Cover to Daredevil 107 below the cut.

Story Seed (espionage flavor!)

Off the BBC feed.

There’s a lot you can springboard off of this one. Especially tying it to the abduction of Tariq Azizuddin.

As you were.

More on Game Theory

Chris Kohler has an interview with UbiSoft’s Yannis Mallat at the Wired blog. In particular, Mallat talks about wanting to create emotional investment in games. In particular, he talks about what I referred to as “parlor tricks” — ie, reliance on cinematics to give the illusion of investment.

He seems to get it, though in specifically game-design terms, rather than in story terms, talking about “building a relationship between the game and the player.”

Here’s an idea.

Hire. Good. Writers.

Or am I out of line?

Adam Sessler’s Much More Mass Effective

The inanity surrounding nookie in Mass Effect has well played out by now, but I’m slow, and only just encountered this.

Adam Sessler Soapbox from January 28th, video beneath the cut.

Just a little piece to keep the Rage Fires stoked

See, the thing is, this happens all the time. It just doesn’t get reported.

I followed that link off of a piece by Bill West, at the Counterterrosim Blog. It’s a good piece, though certainly nothing earth-shattering.

Be nice if the next POTUS had the political will and the intestinal fortitude to actually, y’know, do more than pay lip-service.

And your morning dose of ‘ick’…

…or more story-seeds, depending on your point of view.

An interesting defence.

A one-time act, or part of a larger conspiracy?

And, just to prove that Max Headroom really was 20 minutes into the future, this developing delight out of India. The scope is astonishing, as well as vile.

Mass Effect Thoughts

Back home from the land of Disney. A good time was had by all, but most importantly, by my sister, for whom the trip was both a celebration and a well-earned reward. My sister is 40, had hip replacement a couple months back, and has Down’s Syndrome. Disneyland was good for her.

As I said a couple posts back, I finished playing through Mass Effect, and I quite liked the game, with a handful of reservations. Spent a lot of time thinking about it over the last week or so. What follows is a somewhat disjointed, and probably poorly-considered, evaluation of the game as held to my admittedly ridiculously high standards. There be spoilers for the game ahead, fair warning, though I did try to keep them to the minimum.

Long version here.